Detroit: Becoming Human, The David Cage Game

Zack Layton "The New Hire"

David Cage’s games from Quantic Dream have a special place in my heart. With their first game Indigo Prophesy, being the first game to introduce me to narrative driven content within gaming, I’ve been keeping a close eye on these guys.


Known for creating interesting “walking simulator” type games, their intriguing writing has decreased over time. Their last game, Beyond: Two Souls was sort of a let-down as it didn’t follow a linear story, which threw the players out of the game.

Their answer: Detroit: Becoming Human. A game where we have been promised legit multiple endings with a script that was reportedly longer than 2000+ pages.

I was skeptical to play it at first, but with all the hype surrounding it, I bought it on day 1 to try it out.

Famous for David Cage games, there were definitely moments that moved me with memorable scenes that I will probably remember for a year or so, but it was also littered with cheesy lines that may throw some people off.



Detroit: Becoming Human, takes place in… you guessed it, Detroit, where the player controls three characters.

Kara, the at home android, that is subjected to abuse by the stereotypical abusive father, who ends up killing him, in order to free his daughter from the terrible living conditions. Throughout the game, you play as Kara trying to find a safe home for the daughter, while running from the law.

Connor, the detective android who is partnered up with the stereotypical brooding human detective who recently lost his son. Throughout the game, you play as Connor who must solve crimes regarding new deviant androids and why there are so many happening all of a sudden.

Marcus, played by “McDreamy” from Grey’s Anatomy (don’t ask me how I know that). Marcus who lived in a peaceful home who was treated with respect by his owner is thrown in the dump after his owner died in an altercation with his son. Once Marcus risen from the ashes (so to speak), he becomes the new leader of a rebellion for the androids and the player must decide if they want to have peaceful or violent protests.


The main goal of the game is to find a solution where the Androids become free from slavery and racial violence, however your three characters may not make it to the end of the game. If they die, they are gone from the story.

I went the peaceful approach in my first playthrough and thankfully all of my characters survived. I do have to say, that as much as there were so many stereotypes, I still felt a connection to each of the characters.


Essentially Detroit: Becoming Human, is one big walking simulator with choosing specific actions using the right stick to select the appropriate action. Interactive cut scenes are used heavily as well.


Just like in Indigo Prophesy, you face situations where you might have to hide evidence playing as Kara to keep the daughter safe, but at the same time choose to find the evidence as Connor that you first hid as Kara, to keep his captain happy with his performance.

These situations that occurred throughout the game made me more invested with the characters, as I wanted to make sure all of my characters lived at the end.

Besides that, nothing new gameplay wise was created. The graphics were good, but I’d expect that for any PS4 game.


As much as I love walking simulators, I can admit that they are starting to get a bit stale. It’s time we see some new concepts involved. At least Detroit: Becoming Human had a decent story.


All in all, even though there was nothing new that this game brought to the table, I do have to say that it did everything good that we’ve seen before.

The world that was built was believable and the struggles that each of the characters went through were relatable in some way.

The one issue that I had was that it was too “in your face” at times. Where most games show and not tell with their themes, this game pretty much spoon fed you with the race, sexual, and violent issues.

I plan on doing a second run through where I play evil characters so I hope I learn new and exciting things about these characters.



Fallout 76: What and Why?

Darcy "Editor in Chief" Selke

Unless you’ve been living under a rock you’ve probably heard about Bethesda’s announcement for a new installent in the Fallout franchise.

My first reaction was an incredible “YESSSSS”, I love the Fallout series and Fallout 4 was the first game I ever wrote about.

Within hours though internet users started putting together pieces of the mystery like, “why is this not #5, why 76?” The answer it turns out (or is rumoured to be) because this game is going to be different than other games. This one is going to be an Online Survival game?

I haven’t had a chance to discuss it with Zack further but I’m sure he’ll make a post about why this is dumb. Zack didn’t like Fallout 4 and he has some legitimate reasons, first among them being that they simply didn’t have enough vaults, which is totally fair.

Here’s my reasons for cautious optimism:

Something New

So as much as I love the series and gameplay of Fallout I always try to support a studio for doing something new.

It’s one of my most common criticisms with Nintendo (until recently). Ever year its Zelda, Mario, Kart, Smash, rinse and repeat. So I want to support a franchise for trying something new, so long as they keep the essence of what made their games enjoyable in the first place.

Granted this is all rumoured and if it it a “survival” style game like Rust, I can see the connection. The only thing I ask is for the love of god keep crafting to a minimum. It’s the bane of my existence in a survival game when I have to look through endless menus to make a new crappy item.

Online Play

Fallout seems like a series made for single player. My favourite moments have been wandering around until you stumble on a location you’ve never heard of or seen before.

I’m not sure how well that dynamic will translate into an online game where if you have other people on your team you have to convince them to come with you but the idea of stumbling on a Vault that is mid-way through being pillaged by other players is a cool thought.

Plus with the popularity of people streaming Fallout runs I can see why Bethesda thought to try this.

Time to Worry?

There are definitely things that could go wrong here. If you’re constantly trying to fight off trolls or other players while investigating some ruins it’s going to probably hamper your ability to read through documents and really dive into the world they’re trying to create. Imagine trying to hack a terminal as some asshole dabs next to you? Yuck.

The combat is the thing I’m worried about the most. Fallout combat is built around being cinematic, you can set up VATS and then just sit back and watch. Fallout 4 seemed to get a little more FPS friendly so maybe they’re going to jump down that rabbit hole but Combat has never been Fallout’s strength so I’m worried about what this will look like.

Lastly I’d be worried that this is a new direction for the entire franchise.. Don’t get me wrong, I’m ok with trying something new but there’s a lot more stories you can tell in Fallout, a lot more locations, etc. From what’s been rumoured we’re going back to the Capitol, and I’m a little unimpressed. I’d like to see some different places, maybe Fallout London? or Hell Canada?!

Cautious Optimism

I know a lot of people have already decided this game is going to be crap and I understand why. Fallout 4 was not as good as Fallout 3, some people don’t even think it was as good as New Vegas. So for those people it looks the series is going downhill, but just wait. I think Fallout 4 was solid, and New Vegas was a fine addition to the series.

The appeal of Fallout is in the wandering, I don’t know how well that will translate to an online experience but I can see it working.

I guess what I’m saying is let’s give it a chance before we collectively write it off.