Zack Layton "The New Hire"
David Cage’s games from Quantic Dream have a special place in my heart. With their first game Indigo Prophesy, being the first game to introduce me to narrative driven content within gaming, I’ve been keeping a close eye on these guys.
Known for creating interesting “walking simulator” type games, their intriguing writing has decreased over time. Their last game, Beyond: Two Souls was sort of a let-down as it didn’t follow a linear story, which threw the players out of the game.
Their answer: Detroit: Becoming Human. A game where we have been promised legit multiple endings with a script that was reportedly longer than 2000+ pages.
I was skeptical to play it at first, but with all the hype surrounding it, I bought it on day 1 to try it out.
Famous for David Cage games, there were definitely moments that moved me with memorable scenes that I will probably remember for a year or so, but it was also littered with cheesy lines that may throw some people off.
Detroit: Becoming Human, takes place in… you guessed it, Detroit, where the player controls three characters.
Kara, the at home android, that is subjected to abuse by the stereotypical abusive father, who ends up killing him, in order to free his daughter from the terrible living conditions. Throughout the game, you play as Kara trying to find a safe home for the daughter, while running from the law.
Connor, the detective android who is partnered up with the stereotypical brooding human detective who recently lost his son. Throughout the game, you play as Connor who must solve crimes regarding new deviant androids and why there are so many happening all of a sudden.
Marcus, played by “McDreamy” from Grey’s Anatomy (don’t ask me how I know that). Marcus who lived in a peaceful home who was treated with respect by his owner is thrown in the dump after his owner died in an altercation with his son. Once Marcus risen from the ashes (so to speak), he becomes the new leader of a rebellion for the androids and the player must decide if they want to have peaceful or violent protests.
The main goal of the game is to find a solution where the Androids become free from slavery and racial violence, however your three characters may not make it to the end of the game. If they die, they are gone from the story.
I went the peaceful approach in my first playthrough and thankfully all of my characters survived. I do have to say, that as much as there were so many stereotypes, I still felt a connection to each of the characters.
Essentially Detroit: Becoming Human, is one big walking simulator with choosing specific actions using the right stick to select the appropriate action. Interactive cut scenes are used heavily as well.
Just like in Indigo Prophesy, you face situations where you might have to hide evidence playing as Kara to keep the daughter safe, but at the same time choose to find the evidence as Connor that you first hid as Kara, to keep his captain happy with his performance.
These situations that occurred throughout the game made me more invested with the characters, as I wanted to make sure all of my characters lived at the end.
Besides that, nothing new gameplay wise was created. The graphics were good, but I’d expect that for any PS4 game.
As much as I love walking simulators, I can admit that they are starting to get a bit stale. It’s time we see some new concepts involved. At least Detroit: Becoming Human had a decent story.
All in all, even though there was nothing new that this game brought to the table, I do have to say that it did everything good that we’ve seen before.
The world that was built was believable and the struggles that each of the characters went through were relatable in some way.
The one issue that I had was that it was too “in your face” at times. Where most games show and not tell with their themes, this game pretty much spoon fed you with the race, sexual, and violent issues.
I plan on doing a second run through where I play evil characters so I hope I learn new and exciting things about these characters.